Once you get back to editing double check your xsectors, one of them doesn't intersect the ground plane and could be missed, I didn't check the other 2. At 397 material names, and thousands of objects and millions of polygons the entire track is taking huge amounts of memory to open, so much so that it is crashing max. Since I am falling asleep I'll see if I can get you a list of textureless objects later this week. Hopefully you have an earlier version that opens in BTB. I would use tga if you can't be bothered to convert to dds. If I had to guess I'd say the png textures are doing it. There is a car mesh (obj_49) with no texture. A lot of the other "tree-looking polygons" are not showing any textures. obj_429.gmt has material roada1508 assigned to it although there are no textures assigned to any of the shader levels. It looks like something went fubar with materials. It is really hard to say what went wrong. I got everything, Cones, Nightglow, Walls, obj, objc, (and the rest) to import. I separated meshes into groups by name to see if I could break down what objects are causing the problem.
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